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Kamil BinkoKB.
01Experience

Where I've built and led

  1. 01

    Lead Developer

    Swappsi Software

    Apr 2024 — May 2026

    Became the de facto technical lead for CircularAI, an AI-powered platform helping cities turn circular-economy strategies into structured missions and projects, while also delivering client integration work such as QCS's Content AI integration.

    • Acted as de facto technical lead — architecture decisions, hands-on backend implementation, and technical mentoring
    • Designed and built "Cai", a shared AI-communication service adopted across 25–50 integration points, along with the background-task and real-time (SignalR) patterns it depends on
    • Owned core platform capabilities including Missions, Projects, Procurement, authentication, and Elasticsearch search
    • Led a separate 3–4 month integration between QCS's legacy policy system and an externally built AI platform
  2. 02

    IT Consultant & Coach

    Consid AB

    Sep 2022 — May 2024

    Consulted for two major clients — CellaVision and Trygg-Hansa — leading a junior team, and later replacing a two-year UI test-framework effort with a purpose-built alternative in two weeks.

    • Led a team of junior developers at CellaVision: code reviews, mentoring, and hands-on technical guidance
    • Worked on .NET/WPF applications with a senior team, focused on maintainability and clean architecture
    • Built claims-management modules for Trygg-Hansa used directly by insurance claims handlers
    • Replaced a two-year, five-developer WPF UI test-framework effort with a self-hosted alternative built in ~2 weeks
  3. 03

    Tech Lead & Coach

    Unity a Vision AB

    Apr 2022 — May 2022

    Coached junior developers and contributed to system design at a software-services and mentoring company built around Unity 3D.

    • Coached junior developers as the primary focus of the engagement
    • Contributed to system design for Unity 3D–based projects
  4. 04

    Tech Lead at Haki

    Omegapoint

    Nov 2021 — Mar 2022

    Bootstrapped a new Unity 3D project from scratch, including its architecture and core infrastructure.

    • Designed the architectural framework for a new Unity 3D project
    • Implemented Dependency Injection, which is not a standard Unity capability
    • Orchestrated tasks for junior developers on the team
  5. 05

    Backend Developer

    Additude AB

    Apr 2021 — Oct 2021

    First contracting role, focused on API development and simulated environments.

    • Built RESTful APIs and simulated environments for client assignments
    • Used reflection-based tooling to reduce boilerplate
  6. 06

    Backend Developer → Team Lead

    Aviolinx (now NAVBLUE-Sweden)

    Jul 2017 — Jul 2020

    Joined straight out of university on the team building and maintaining Mimer, the rule engine evaluating the legality of actions within Aviolinx's flagship airline-operations product, Raido.

    • Delivered a substantial payroll feature independently as a junior developer, using the existing calculation infrastructure
    • Extended and modified the core rule engine over 3 years as requirements evolved
    • Promoted to Team Lead after one year, coordinating the development team and handling direct customer contact and specifications
  7. 07

    Computer Room Supervisor (Lab Assistant)

    Malmö University

    2015 — 2016

    Part-time role while studying Game Development at Malmö University, supporting first-year students in the Data Structures and Algorithms course.

    • Selected as a lab assistant based on course performance
    • Helped students understand assignments, debug code, and work through problems; graded coursework
    • Developed a teaching approach of breaking problems into small pieces and guiding students to their own answers rather than handing over solutions