Where I've built and led
- 01
Lead Developer
Swappsi Software
Apr 2024 — May 2026
Became the de facto technical lead for CircularAI, an AI-powered platform helping cities turn circular-economy strategies into structured missions and projects, while also delivering client integration work such as QCS's Content AI integration.
- Acted as de facto technical lead — architecture decisions, hands-on backend implementation, and technical mentoring
- Designed and built "Cai", a shared AI-communication service adopted across 25–50 integration points, along with the background-task and real-time (SignalR) patterns it depends on
- Owned core platform capabilities including Missions, Projects, Procurement, authentication, and Elasticsearch search
- Led a separate 3–4 month integration between QCS's legacy policy system and an externally built AI platform
- 02
IT Consultant & Coach
Consid AB
Sep 2022 — May 2024
Consulted for two major clients — CellaVision and Trygg-Hansa — leading a junior team, and later replacing a two-year UI test-framework effort with a purpose-built alternative in two weeks.
- Led a team of junior developers at CellaVision: code reviews, mentoring, and hands-on technical guidance
- Worked on .NET/WPF applications with a senior team, focused on maintainability and clean architecture
- Built claims-management modules for Trygg-Hansa used directly by insurance claims handlers
- Replaced a two-year, five-developer WPF UI test-framework effort with a self-hosted alternative built in ~2 weeks
- 03
Tech Lead & Coach
Unity a Vision AB
Apr 2022 — May 2022
Coached junior developers and contributed to system design at a software-services and mentoring company built around Unity 3D.
- Coached junior developers as the primary focus of the engagement
- Contributed to system design for Unity 3D–based projects
- 04
Tech Lead at Haki
Omegapoint
Nov 2021 — Mar 2022
Bootstrapped a new Unity 3D project from scratch, including its architecture and core infrastructure.
- Designed the architectural framework for a new Unity 3D project
- Implemented Dependency Injection, which is not a standard Unity capability
- Orchestrated tasks for junior developers on the team
- 05
Backend Developer
Additude AB
Apr 2021 — Oct 2021
First contracting role, focused on API development and simulated environments.
- Built RESTful APIs and simulated environments for client assignments
- Used reflection-based tooling to reduce boilerplate
- 06
Backend Developer → Team Lead
Aviolinx (now NAVBLUE-Sweden)
Jul 2017 — Jul 2020
Joined straight out of university on the team building and maintaining Mimer, the rule engine evaluating the legality of actions within Aviolinx's flagship airline-operations product, Raido.
- Delivered a substantial payroll feature independently as a junior developer, using the existing calculation infrastructure
- Extended and modified the core rule engine over 3 years as requirements evolved
- Promoted to Team Lead after one year, coordinating the development team and handling direct customer contact and specifications
- 07
Computer Room Supervisor (Lab Assistant)
Malmö University
2015 — 2016
Part-time role while studying Game Development at Malmö University, supporting first-year students in the Data Structures and Algorithms course.
- Selected as a lab assistant based on course performance
- Helped students understand assignments, debug code, and work through problems; graded coursework
- Developed a teaching approach of breaking problems into small pieces and guiding students to their own answers rather than handing over solutions
